Hi Folks
The article of the week features the use of technology for teaching and learning from Innovate. Check it out. I think these may be of interest.
In our first article, Ulrich Rauch, Marvin Cohodas, and Tim Wang
describe the Arts Metaverse, a virtual learning environment for the
three-dimensional reconstruction of important archeological artifacts
and sites, allowing students access to places and works they would not
otherwise be able to experience. In addition, students may create
reconstructions as well as visiting particular sites. Embracing the
principle that engaging students in the construction of a virtual
teaching and learning environment can create a participative learning
experience, the Arts Metaverse Project aims to enable students and
academics to become joint researchers in creating and sharing
knowledge beyond the walls of the university. See
http://tinyurl.com/l438lx
Our next two articles describe efforts to create learning
environments in Second Life. Mary Anne Clark offers a map to Genome
Island, a virtual laboratory complex constructed for teaching genetics
to university undergraduates, Genome Island also provides a public
space where anyone interested in genetics can spend a few minutes or a
few hours interacting with genetic objects. See
http://tinyurl.com/mwuuy6
Anne Hewitt, Susan Spencer, Danielle Mirliss, and Riad Twal report on
a collaborative initiative to create a virtual simulation exercise
focused on key competencies for students in a Master of Healthcare
Administration program. The exercise they design provides a previously
unavailable virtual counterpart to the tabletop exercises
traditionally used to teach emergency preparedness, allowing online
students to gain important hands-on experience and opportunities for
interaction.
See http://tinyurl.com/koqvkw
Albert A. Angehrn and Katrina Maxwell describe a simulation that does
not rely on a virtual world. Rather, their simulation, designed to
teach collaboration skills to managers and decision makers, relies on
an episodic video story to create a simulation narrative.
Participants, who may be online or on site, use group decision support
technology to facilitate their collaboration with a small team around
a series of mission-critical dilemmas; the decision a team makes at
each juncture determines how the narrative develops. The simulation
provides a learning experience that can help managers, decision
makers, virtual teams, and online communities reflect about the
challenges and opportunities of collaboration and group decision
making.
See http://tinyurl.com/kl7swd
Or read the entire newsletter:
http://www.innovateonline.info
Tuesday, August 11, 2009
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